You can only pose things in X amount of ways regardless of the theme, species, etc. It's okay to mirror others while learning, why would she and I be upset at someone working off her base? It would be nice to be credited for the inspiration but often times that's not always an option and... we're not policing a pose or art piece.
There's no reason to do so because then she looks mean to others for something they put the effort into and she, in an indirect way, just told them their efforts were wrong. What artist would hurt another artist like that when it's art, a complex and difficult skill to acquire?
What we would be policing is outright tracing and reselling. That is just two businesses butting heads. Someone drawing another torkai using the same pose isn't a conflict of business interests thus my own feelings on someone using 'her' pose isn't an issue. We don't own that pose, afterall, and tons upon tons of feral artists use it day in, day out.
How could we every trademark or copyright a pose that broadly used? So, yeah, they drew the same character in the same pose and that's questionable but in the end why should we be upset? Why should we mind? This image was drawn as a passion for her, she made no money off it. If others joined her in that passion, that joy of drawing she's usually thrilled even if it's a near copy of her piece. That doesn't change her nor my opinion on what you brought to our attention. They are free to do as they wish with 'your pose' as you put it :P
There's no reason to do so because then she looks mean to others for something they put the effort into and she, in an indirect way, just told them their efforts were wrong. What artist would hurt another artist like that when it's art, a complex and difficult skill to acquire?
What we would be policing is outright tracing and reselling. That is just two businesses butting heads. Someone drawing another torkai using the same pose isn't a conflict of business interests thus my own feelings on someone using 'her' pose isn't an issue. We don't own that pose, afterall, and tons upon tons of feral artists use it day in, day out.
How could we every trademark or copyright a pose that broadly used? So, yeah, they drew the same character in the same pose and that's questionable but in the end why should we be upset? Why should we mind? This image was drawn as a passion for her, she made no money off it. If others joined her in that passion, that joy of drawing she's usually thrilled even if it's a near copy of her piece. That doesn't change her nor my opinion on what you brought to our attention. They are free to do as they wish with 'your pose' as you put it :P
Share your thoughts, experiences and the tales behind the art. In Riders of Icarus, capture and train fearsome winged beasts for combat in an exhilarating free-to-play MMORPG action adventure where you take the battle to the sky! In Riders of Icarus, capture and train fearsome winged beasts for combat in an exhilarating free-to-play MMORPG action adventure where you take the battle to the sky!
Overview Riders of Icarus OverviewMount up, take to the skies, and experience mounted aerial combat in Riders of Icarus, a graphically impressive Korean MMORPG from WeMade Entertainment. Riders of Icarus is certainly one of the most graphically impressive titles from WeMade Entertainment. Choose from five playable classes classes including the Berserker, Assassin, Guardian, Priest, and Wizard. Journey through well-detailed and stunning environments made possible by the powerful CryEngine 3. Tame almost every creature in the game that can either serve as pets to fight alongside you or as mounts that can make your journey that much easier.
Full Review Riders of Icarus ReviewBy, Marc MarasiganRiders of Icarus is a free-to-play 3D fantasy MMORPG set in the mythical kingdom of Hakanas. Players assume the role of a soldier framed for the disappearance of the princess who was abducted while transporting a powerful relic by an influential noble in league with an all-powerful evil force. Exiled and living life as a mercenary, players must journey through the game world to clear their name with the help of a mysterious group known as The Onyx Order.
The storyline itself, while not unique in the fantasy genre, is definitely a first in the fantasy game world. At least, from my experience. Character CreationAs with most MMORPG’s, players must first create a character before gallivanting off into the game world. Like most modern MMORPG’s, Riders of Icarus features a solid character creation system which includes a number of preset characters, a fair number of options for face, hair, and body builds, as well as sliders to tweak minute details such as nose height, arm size, height, and yes, even boob size. The system gives players just enough options to create a unique look for themselves without going too over the top. The craziest you could probably be able to get away with would be a character that can double as a bobble-head, which, weirdly enough, is actually one or two of the presets.
Semi-Action CombatBefore entering the game world players are given the choice of playing the game using Standard or Action controls. In Standard mode, players use the left mouse button to move, the Tab to select targets, and the keyboard to trigger abilities. In Action mode, players use the WASD keys to move while using a reticule/crosshair to aim and target enemies. Skills are bound to the keyboard keys as well as to the left and right mouse buttons much like. Standard mode is recommended for ranged classes that don’t require a lot of movement during combat, such as the Wizard and Priest classes, while the Action mode is recommended for more dynamic characters such as the Assassin, Berserker, and Guardian classes. Unfortunately, while using the WASD keys and a crosshair in Action mode gives players the illusion that they’re playing an, combat in Riders of Icarus is still based on the tab-targeting system regardless of whether players choose the Standard of Action control scheme. While you do gain the ability to quickly and effectively dodge enemy attacks in Action mode, there are times when tab-targeting kicks in and messes everything up.
I’ve had a few experiences when I was aiming directly at a mob that I aggroed only to dash-attack a different mob and end up with two aggroes instead of one. No biggie if you’re playing a tanky Guardian, an absolute pain when you’re a delicate glass Assassin. For the most part though, the semi-action combat combined with the game’s TERA-like skill chain combo system feels very fluid and fun even with tab-targeting in place. Prison BreakAfter creating their characters, players are treated to a quick cut-scene which will be the first of many as they advance through the game and, with my love for storylines and cinematics, is one of the things I like about Riders of Icarus. Players start off in a prison cell before being broken out by a guy in a crow costume, aptly-named Crow. Players must then escape the prison compound with the help of NPC allies much like Coldharbour in. This serves as both the prologue and as the tutorial which culminates with a boss fight.
Unfortunately, there’s no way to skip through this phase even with succeeding characters. Don’t worry though, the whole ordeal is a piece of cake and shouldn’t take you more than five minutes to complete, boss and all. Keeping It SimpleRiders of Icarus brings players back to the roots of MMORPG’s with simple and traditional gameplay elements including dungeons, mini-bosses, gathering, crafting, PvP, and a mount/pet system which everyone has been raving about. We’ll get to that in a bit. Instead of the sandbox-style gameplay that has been becoming the norm in modern MMORPG’s, the developers have opted to employ the time-tested breadcrumb quest system where players need to complete quests from NPC’s in a certain area in order to move on to the next one, thereby advancing the storyline in the process. Progression is very linear and straightforward with none of the trappings we’ve come to expect from MMORPG’s released within the past couple of years, such as open and cross class systems, multiple factions and starting zones, and dynamic/public quests.
How To Tame Your DragonFrom the title Riders of Icarus, you could probably guess that you’ll at least get to ride something in the game. Riders of Icarus’ mount system is the game’s best-selling points and has been generating a lot of hype since development first started in Korea in 2013, especially their flying mounts and mounted aerial combat. Imagine getting on the back of a dragon (or any flying mount of your choice) and taking on a gigantic hill-sized raid boss together with other players. Sounds awesome right? First you have to tame a mount. PvPLike any good MMORPG, Riders of Icarus, allows players to test their skills and their familiars against each other with a number of PvP options. The North American version of the game just hit open beta a few days ago and is behind on updates especially when it comes to PvP and endgame content.
Currently, the only options for PvP are duels and a level 25 open world PvP zone called Exarahn Basin. The Korean version of the game, however, has been live for a few years now so expect to see a lot more content making its way to the NA version soon, including guild wars, arenas, and other goodies.
Ellora's ShopPlayers who played during the game’s closed beta period probably noticed the lack of a cash shop. With open beta, however, Riders of Icarus went free-to-play, and with it the implementation of a cash shop. No surprise there. For the most part, Riders of Icarus’ cash shop is as balanced as they come, sporting a handful of convenience and buff items along with a few costumes and cosmetic items. No overpowered gear, or anything that would give paying payers an advantage in crafting and taming.
Let’s hope it stays that way. Final Verdict - ExcellentRiders of Icarus is surprisingly enjoyable for a game with very linear and traditional (read as generic) gameplay. The game’s awesome and well-implemented taming/mount/pet system succeeds in turning what would have been an otherwise generic game into one that could most probably give TERA and Blade & Soul a run for its money. Seriously, flying mounted combat? What’s not to love? Stunning graphics, great audio, and a distinct storyline doesn’t hurt its chances either. While the game’s semi-action tab-targeting combat system isn’t really my cup of tea, it is nevertheless fun and fluid.
Overall, an excellent game that I would highly recommend to anyone looking for a great Asian-made MMORPG.